AI Insights · Timothy · October 2022
Top 5 Chibi Games Performance on Unified Platform in Venezuela in Q3 2022
Discover the performance trends of the top 5 Chibi games in Venezuela for Q3 2022, including weekly downloads, revenue, and active users.
In the third quarter of 2022, the top 5 Chibi games on a unified platform in Venezuela showed varied performance in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive look at these trends.
Pocket Love! saw its weekly downloads fluctuate, peaking at 1.5K in late June and then gradually declining to 517 by the end of September. The game's weekly revenue was minimal, with a few spikes reaching up to $2 in late August and early September. Weekly active users also showed a downward trend, starting at 4.9K in early July and decreasing to around 3K by the end of the quarter.
Pou maintained a strong presence with weekly downloads consistently above 13K, peaking at 26K in late July. Despite a drop to 13.8K in early September, the game rebounded to 14.5K by the end of the month. Weekly active users remained robust, starting at 621.8K and peaking at 643.7K in late July, before experiencing a decline to 586.7K by the end of September. Revenue was negligible, with only a single week in late June showing earnings of $3.
Om Nom: Run had modest weekly downloads, beginning at 233 in late June and reaching a high of 414 in late August. The game's weekly active users mirrored this trend, starting at 770 and peaking at 1.1K in late August. Revenue was almost non-existent, with only a nominal $2 earned in early July.
Fluvsies - A Fluff to Luv experienced a notable peak in weekly downloads at 4.9K in mid-July, but generally fluctuated between 2K and 2.5K for the rest of the quarter. Weekly active users followed a similar pattern, peaking at 25.4K in mid-July and then stabilizing around 17.8K by the end of September. The game did not generate any revenue during this period.
My Tamagotchi Forever had relatively low weekly downloads, ranging from 148 to 310. Weekly active users started at 523 in late June and declined to 316 by the end of September. The game's revenue was minimal, with only two weeks in September showing earnings of $1 each.
For more detailed insights and data, visit Sensor Tower.